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I have reopened animation commissions, and I'll try to make it last this time. However, I do want to address major changes I made to them, which you can see on my front page.
Firstly, price. I have increased the price from 100 points ($1) to 1000 ($10) or more depending on your animation details (information on that available on the main listing). My reasons behind this are because I have improved considerably the past couple of years, and while I wouldn't call myself a god of SFM animation, I feel that the original price was too low for the kind of quality I try to put into my animations. I understand if some of you aren't happy with the decision, but I feel that this is the best path to take for animations. Photosets, however, are still 100 points, as well as single images at 20 points, so you still have access to cheap commissions
Secondly, I have changed the length limitation for animations, from up to five minutes, to only 10-30 second loops or short animations. I'm doing this so that I can work on these animations efficiently without school and other important life matters being too much of a takeaway from them.
So yeah, animations are back open, albeit with some major changes. I'm hoping that I can keep this open for a longer period of time then before. There may be time where I put them on hold in the event of getting a certain amount at one time, but aside from that, animation commissions are up indefinitely until further notice.
Firstly, price. I have increased the price from 100 points ($1) to 1000 ($10) or more depending on your animation details (information on that available on the main listing). My reasons behind this are because I have improved considerably the past couple of years, and while I wouldn't call myself a god of SFM animation, I feel that the original price was too low for the kind of quality I try to put into my animations. I understand if some of you aren't happy with the decision, but I feel that this is the best path to take for animations. Photosets, however, are still 100 points, as well as single images at 20 points, so you still have access to cheap commissions
Secondly, I have changed the length limitation for animations, from up to five minutes, to only 10-30 second loops or short animations. I'm doing this so that I can work on these animations efficiently without school and other important life matters being too much of a takeaway from them.
So yeah, animations are back open, albeit with some major changes. I'm hoping that I can keep this open for a longer period of time then before. There may be time where I put them on hold in the event of getting a certain amount at one time, but aside from that, animation commissions are up indefinitely until further notice.
Update on Commissions Mark 2
Firstly, I would like to say Merry Christmas to everyone, and I hope you all got what you wanted this year.
Secondly, some of you may be wondering why I have not updated about commissions when today should be when they open. Truth be told, I had every intention to open them today. After doing some thinking, however, I have decided to make some changes to my commission system, both minor and major.
Over my holiday, I've been talking with some SFM artists on Discord about commissions and how I priced them, and they suggested I increase the price, as they believed it to be too low for the kind of effort and time I put into them. We conversed a
Update on Commissions
I've gotten a lot of messages asking about when I'll be opening commissions again. After some consideration, I've decided on the following:
Commissions will be open starting December 26th (12/26), and I'll only be accepting 5 commissions overall.
The reason I am doing this is because I want to take time off to spend the holidays with my family, as well as to work on some personal projects. The past couple of weeks have also been incredibly hectic for me, full of massive school projects (one of which I'm working on as I type this), and so I want to have time off to recoup from it all. I'm also making the 5 commission limit to make sure I don
Personal Thoughts: The Half Life 3 'Plot Summary'
It has been a couple of days since the whole debacle with Marc Laidlaw publishing what is supposedly the plot of the final installment in the Half Life series. Like everyone else, I was distraught about the whole thing, since it meant that we’d likely never get a true Half Life conclusion.
After giving the whole thing some thought, however, I am beginning to have a few concerns about it all, particularly the way that this “plot” ends. This will contain spoilers, so if you want to get the full context, I recommend reading the full thing here: https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md
Valve, Are You Serious?
https://www.teamfortress.com/meetyourmatch/faq/
It's no secret by now that Steam has been quite insistent that users link their phone numbers to their accounts, and I understand why: Valve wants to provide a convenient way to keep users secure. However, people choose not to link them because of how recent incidents have proven how easy it is for people to hack into Steam and its user information, and since phone numbers are used for practically everything now, that one line of digits can easily become a gateway to untold amounts of riches and personal information (example, the recent incident with Boogie2988 and his YouTube account getting e
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This is very interesting. It's very rare to see someone open to animation commissions. I think I have an idea for one. Should I tell you here? or tell you in a note? I'll pay you right away as soon as I tell you what I have in mind.